

- SAMURAI SHODOWN ANTHOLOGY PS2 COVER 140X200 LICENSE
- SAMURAI SHODOWN ANTHOLOGY PS2 COVER 140X200 SERIES
*1811 – "Samurai Shodown: Warriors Rage II (Playstation)"The series begins during the Tenmei famine in Japan, which lead to a severe depression and near chaos throughout the country. *1790 (late autumn through winter) – "Samurai Shodown: Warriors Rage" *1789 (autumn) through 1790 (summer) – "Samurai Shodown 64" *1789 (spring through summer) – "Samurai Shodown II" *1788 (autumn through early winter) – "Samurai Shodown IV" *1788 (summer through early autumn) – "Samurai Shodown III" *1788 (early spring through early summer) – "Samurai Shodown" *1786 (January through late summer) – "Samurai Shodown V" Here is the official timeline taken from the official "Samurai Shodown V" website :

Earlier games also have a referee in the background, officiating the match. The "Samurai Shodown" games are most famous for their “Rage” (怒) gauge, a metre that only increases as a player receives damage, and which when fully activated has numerous effects depending on game. While he continues to design for a few of the later games, they are illustrated by another artist named Senri Kita until the fifth title. His illustrations featured a distinctive, traditional Japanese calligraphy style. For the early games (Part 1 to 4), the characters are created and illustrated by Eiji Shiroi. There are two main artists responsible for the character designs and illustrations. Several characters are loosely based on real people from Japanese history.


Much of the music includes traditional Japanese instruments (predominately the shakuhachi) and later " enka". Win quotes and other cut scenes provide subtitles in several languages, including but not limited to English, Portuguese, and German. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-day slang, something that has been preserved for overseas releases. "Samurai Shodown" consequently portrays snippets of the Japanese culture and language internationally with little edits. The plot of each game is quite different, but they circle a central group of characters and a region in Japan.
SAMURAI SHODOWN ANTHOLOGY PS2 COVER 140X200 LICENSE
The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan, (the first four games run across 17) with great artistic license so that foreign-born characters (including some from places that didn’t exist as such in 1788) and fictional monsters can also be part of the story. As with many game titles developed in Japan, "Samurai Spirits" had its name changed for other regions. The earlier arcade games are also notorious for their Engrish, such as the word ‘victoly’ which appears at the end of each match. In Japan, the name of the series is officially in katakana, but is often written in kanji (侍魂, "samurai damashii"), with the second character pronounced "supirittsu", “spirits”, to better reflect the game’s setting. "Samurai Shodown" ( "Samurai Spirits" in Japan) is the name of a fighting game series by SNK.ĭespite the name of the series, most of the characters are not samurai in the true sense of the word.
